Thursday, May 7, 2009
Apothecary....to take...or ...not to take?....
Above is a picture of my work in progress Deathwing Apothecary. I am not certain of its effectiveness in the game as I have yet to use him, but ignoring one failed save of any sort a turn seems like a good deal but this ability cannot be used if A) the apothecary is in close combat B) If the weapon used to inflict the wound is double the toughness of the model who failed the save or C) The weapon used to inflict the wound is a close combat weapon that ignores armor saves.
The issue I have is that my whole army consists of nothing but terminators and an experienced opponent will more than likely target this squad with multiple weapons that both ignore my 2+ armor save as well as double my toughness and the unit he is in will probably be in close combat. Since I had fun putting him together I will give him a try for few games and see how much the narthecium will help.
-comments and criticism are more than welcome