The Storm Bolter and Powerfist

If all else fails, hit it with a powerfist

Monday, May 3, 2010

Deathwing: Reloaded

Yes, I know the Dark Angels and the Inquisition do not get along and to include them in army together would be considered unfluffy, but Ork players run around with 2 Warbosses on bikes sometimes attached to the same squad. My army as it stands now is lacking in the psychic defense department.

I played a game a few
weeks ago against a Tyranid list that included a Swarmlord. The Swarmlord cast a power (I think it was Paroxysm) making one of my squads fight at WS1 & BS1 until the begining of the Tyranid players next turn, effectively making me hit on 5's in the assault phase. Even though the game ended in a draw, nothing is more demoralizing than hitting on 5's vs Termagaunts.

To com
bat the sudden uprise in the use of psychic powers and GW's push for something somewhat like the magic phase in fantasy for 40k, I have thought about adding a Grey Knight Hero to the list and dropping the Chaplain. I figured the cheaper Brother-Captain can fill the role with a psychic hood that covers the whole board with an Ld of 10. I would use a Dark Angels Librarian, but they are only Ld 9 and most psykers out there nowadays are Ld10. I want to at least be on even footing.

Dropping the Chaplain will somewhat lessen my damage potential in the assault phase (got to love those re-rolls), but it is a change I must make. To make up for the loss of the re-roll, I have been looking for ways to increase the number of attacks the squad can put out.

The first option is taking a chapter banner giving the squad containing the banner bearer +1 attack. Another option is taking an Inquisitor with a Holy Relic. It is a bit pricey, but gives all friendly units within a 2d6" radius plus one attack. I can also give the Inquisitor a Null Rod which protects the squad containing the inquisitor from the effects of psychic powers such as Doom, Lash. The players in my area are beginning to play at higher point totals giving me some more points to play around with.

Belial 3 base + 1 (2 close combat weapons, usual load out of Twin Lightning Claws) + 1 (via the chapter banner) + 1(via the holy relic) = 6 attacks (7 if you charge) and that is just one guy.

The Inquisitor will also be in terminator armor to stick with the theme.

-Thoughts, advice and/or criticism are welcome