The Storm Bolter and Powerfist

If all else fails, hit it with a powerfist

Saturday, October 16, 2010

The End is Nigh

Space Wolves can do what I do, but with better wargear and Blood Angels are running around with Terminator Apothecaries (something that was unique only to the DA codex). Now with the long overdue release of the new Dark Eldar codex around the corner, what I do will be decimated on turn one (I already got a taste of the Alpha Strike with Imperial Guard).

-Rant Over-

About a year ago I started buying some Dark Eldar stuff in anticipation for when they would eventually receive an update. I played a couple small games with them and loved the finesse needed when playing them. It was a nice change of pace from my Tri- Land Raider list that relied on the AV 14 to keep me in the game.

Looking at all the stuff floating around on the DE, I must say I am liking the direction they are going and the new models are amazing. Pain tokens giving units feel no pain and furious charge, Ravagers moving 12'' and firing all weapons, Asdrubael Vect becoming a CC monster (definitely including him in my list and seizing the initiative on a 4+ is not too shabby either) and Incubi gaining additional attacks on rolls of 6 to wound; the list goes on and on...

This post is to inform you all that am putting my Deathwing on the shelf and jumping on the Dark Eldar bandwagon. Over next few months I will be stocking up on Dark Eldar goodies

Maybe this new project will inspire me to post more articles...

Monday, May 3, 2010

Deathwing: Reloaded

Yes, I know the Dark Angels and the Inquisition do not get along and to include them in army together would be considered unfluffy, but Ork players run around with 2 Warbosses on bikes sometimes attached to the same squad. My army as it stands now is lacking in the psychic defense department.

I played a game a few
weeks ago against a Tyranid list that included a Swarmlord. The Swarmlord cast a power (I think it was Paroxysm) making one of my squads fight at WS1 & BS1 until the begining of the Tyranid players next turn, effectively making me hit on 5's in the assault phase. Even though the game ended in a draw, nothing is more demoralizing than hitting on 5's vs Termagaunts.

To com
bat the sudden uprise in the use of psychic powers and GW's push for something somewhat like the magic phase in fantasy for 40k, I have thought about adding a Grey Knight Hero to the list and dropping the Chaplain. I figured the cheaper Brother-Captain can fill the role with a psychic hood that covers the whole board with an Ld of 10. I would use a Dark Angels Librarian, but they are only Ld 9 and most psykers out there nowadays are Ld10. I want to at least be on even footing.

Dropping the Chaplain will somewhat lessen my damage potential in the assault phase (got to love those re-rolls), but it is a change I must make. To make up for the loss of the re-roll, I have been looking for ways to increase the number of attacks the squad can put out.

The first option is taking a chapter banner giving the squad containing the banner bearer +1 attack. Another option is taking an Inquisitor with a Holy Relic. It is a bit pricey, but gives all friendly units within a 2d6" radius plus one attack. I can also give the Inquisitor a Null Rod which protects the squad containing the inquisitor from the effects of psychic powers such as Doom, Lash. The players in my area are beginning to play at higher point totals giving me some more points to play around with.

Belial 3 base + 1 (2 close combat weapons, usual load out of Twin Lightning Claws) + 1 (via the chapter banner) + 1(via the holy relic) = 6 attacks (7 if you charge) and that is just one guy.

The Inquisitor will also be in terminator armor to stick with the theme.

-Thoughts, advice and/or criticism are welcome

Wednesday, February 10, 2010

Its About Time

After playing a few games with the current incarnation of my list I have come to the conclusion that I just don't get the same pleasure from playing a multi-wing list, that I get from playing my pure Deathwing list. I guess I'm a purist when it comes to these things (either all my eggs in one basket or none at all) and there is something about winning a game knowing I am behind the 8-ball from the start that keeps me playing this list and army. This list seems to suprise people if thy are not ready for it. If you can play a list using the models you love and still win games, by all means do it.

The one thing I love as much as Terminators and Land Raiders, are dreadnoughts. I recently found out that GW is releasing a plastic Venerable Dreadnought kit and it is the only thing I am looking forward to (a new codex would be nice, but I don't see that happening anytime soon).

I may drop one land raider and one squad of terminators in favor of 2 Venerable dreadnoughts with multi-meltas and heavy flamers in drop pods. I do realize that with only two troop choices I am at a major disadvantage and that it only takes one lucky shot to destroy one of my land raiders (especially now, with players starting to switch back to long range fire with lascannon and missile launcher spam), but that is why I play this game, the thrill of the challenge.